If the player defeat the Abnormality, it will blow up and return back to the containment. Employees will be unable to attack it when is returning and the Abnormality will no longer attack employees, however, the room damage will remain until back in containment, resetting the Qliphoth Counter. Employees who die by The Firebird's attacks will get burned, along with their eyes and chest showing orange glowing marks that will vanish after they fall dead.Īfter 45~90 seconds, The Firebird will return to its containment by its own. Employees who attack it will also get Blinded, with their Work Speed halved, until completing a work (However, employees wearing Judgement Bird's E.G.O. If the Abnormality is attacked, it will prepare for a moment and charge against the attacker, dealing great(90-110) White Damage to anyone in its path, until reaching the end of the room. When breaching, in the room where it is located will get a special filter and all the other entities in the same room will start to receive minor Red Damage (5) every second. It possess 1500 HP and average Movement Speed. When its Qliphoth Counter is depleted, it will breach. When an employee finish a work with its HP below the 20% of its Max HP, or when finishing with its Qliphoth Counter at 1, The Firebird will transform for a short moment into a flaming bird, healing the employee to Max HP and granting them a temporary trait that will heal the employee for 5 HP and SP every 5 seconds for 60 seconds. The lower the Qliphoth Counter is, the higher the extra damage is inflicted ( 2: 1.5 1: 2.0). When its Qliphoth Counter becomes lower, a screen filter is added to its containment that resembles flames, increasing the Damage taken by the employees when failing a work. It will decrease by 1 when getting a Good Work Result, when an Abnormality in the same department as The Firebird breach, or by 30% chance when getting a Normal Work Result.It will increase by 1 when getting a Bad Work Result.Shinkansen Lobotomy Corporation Monster Management Simulation V1003.CT (305.27 KiB) Downloaded 639 times Shinkansen Lobotomy Corporation Monster Management Simulation V1002.CT (298.01 KiB) Downloaded 53 times Shinkansen Lobotomy Corporation Monster Management Simulation V1001.CT (173.28 KiB) Downloaded 27 times Shinkansen Lobotomy Corporation Monster Management Simulation V1000.CT (73.Its ability triggers upon Qliphoth Counter is depleted. Activate the trainer options by checking boxes or setting values from 0 to 1.
#LOBOTOMY CORPORATION MOD PC#
"Overloaded Set to Not Overloaded?" sets Overloaded to not Overloaded.ġ. Gift Drop Chance Set to Massive?" sets E.G.O. Equipment Max Quantity Set to Massive?" sets E.G.O. "Qliphoth Counter Set to Massive?" sets Qliphoth Counter to massive. "Invincible Set to Invincible?" sets Invincible to Invincible. "Dead Set to Not Dead?" sets Dead to not Dead. "AI State Set to Massive?" sets AI to not uncontrollable, panicked etc. "Super Armor, Continuous Service Set to Massive?" sets Super Armor, Continuous Service to massive.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ.
Activate (put an X) the "Initialization (Activate This First)" script.Ĭ.
#LOBOTOMY CORPORATION MOD UPDATE#
Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
#LOBOTOMY CORPORATION MOD CODE#
Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Lobotomy Corporation | Monster Management Simulation, may or may not work.